![]() ![]() The game show lends itself to computer version quite well, perhaps due to the combination of luck and skill which keep the replay value high. The first pair to win two games out of three go on to play the final round, which involves the same higher/lower concept but with a cash wager at the turn of each card. The couple who get closer to the right answer then move along a row of playing cards by predicting whether the next card will be higher or lower than the previous one. The questions themselves are often humorous: 'We asked 100 policemen: "If a naked female ran past you, would you be able to remember her face?" How many said yes, they would be able to recognize her face?' The opponents then predict whether the actual number is higher or lower than that selected by the first pair. To gain control of the gameboard, contestants must predict how many of 100 people surveyed answered a question in a particular way. It's a card game like no other and as someone who never could do any magic tricks, now I feel enlightened as to how trickery could be afoot with just the smallest flex of a finger.A fun game based on oldie TV game show Play Your Cards Right, Card Sharks combines amusing surveys with a lot of luck to create a lively and entertaining half-hour. When using all your techniques to leverage information out of the rich you feel powerful, yet there are times where it doesn't feel right even if it's necessary. Though the story is about the struggling success of a young boy in an unforgiving world, the characters made me laugh and even surprised me. Its visuals are charming and expressive, and its music is delightful. Now that doesn't happen often in a game, does it? When The Comte offers you an opportunity to retry a demo you happily take it. Even on the intended difficulty it's hard to get things right the first time in Card Shark. There's a depth to every trick that requires genuine thought and a calm temperament, just like pulling off magic in reality. Wiping tables, picking up wine glasses, or pouring the wine itself. Holding fingers up, injoging, raising and lowering, dog-earring or picking up cards from the left or from the right. Your knowledge expands at a staggering rate and you must keep up lest the gallows await.Įach trick has its own mechanics to master. And then The Bottle of Bordeaux becomes The Bottle of Burgundy when you learn to lift a glass to signal if the card in a player's hand is a King, Queen, Jack, or Ace. The Bottle of Cahors becomes The Bottle of Bordeaux, where not only do you signal a suit to your partner but you signal the exact number of cards their opponent has. ![]() You may also revisit tricks with improvements. All while aware that raising suspicions by taking too much time might get you killed. ![]() Easy, right? But by the time you're at The Indiscreet Thief, trick five of 28, you're stacking two decks together to favour your partner, having to make a note of which cards have been duplicated so you can extract them a few moments later. Then clean the table in a pattern that signals to your partner that same suit. Look over a player's shoulder while pouring wine and count the most numerous card suit in their hand. The first trick you learn, The Bottle of Cahors, is simple enough. When playing, my desk became littered with notes and I'd suggest you keep a pen and paper handy unless you're used to storing lots of small fragments of information. Though you don't have too much influence over the plot, your brow is so deeply furrowed trying to remember how to single card shuffle then injog (when you put a card out of line to mark where it is in a pack) that the story beats come as breaths of fresh air between your studying. ![]() You learn shuffling techniques, sleight of hand movements, and even some fencing tactics. These start out easy but become increasingly difficult to pull off and remember. The Comte happens to be a very talented trickster and your job as his apprentice is to assist him in cheating, and learn some tactics of your own to survive.Įvery new encounter requires a new card technique. Suddenly you're on the run as the King's lackeys want your partner, and by extension you, dead. After your soon-to-be teacher Comte de Saint-Germain enters the inn you're working in, your life changes forever. It's set in the early 17th century, while Louis XV is on the throne, and you play a young mute boy on a whirlwind adventure, avoiding prison, cheating death (literally), and emptying the pockets of French nobles. ![]()
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